Imagine Cup Finalists Make Video Games and Software to Solve World’s Woes

CAROL’S SUMMARY:

Twenty student teams used video-game and software technology to solve the world’s greatest problems at the Microsoft’s U.S. Imagine Cup finals Monday.

Two teams of college students were selected to represent the United States in Warsaw at the Worldwide Finals in July. In software-design, a project called “Mobilife” won. It uses Windows Mobile platform and computer-assisted intravital microscopy to help diagnose vascular diseases in children of developing countries. In game-design, a quest game called “Sixth” has a child in a developing country move through obstacles to meet a need like finding clean water. The game’s name refers to the one-sixth of the population in developing countries that live in slums.
Director James Cameron attended the awards ceremony and stated, “It’s technology that got us into this mess [climate change] and it’s technology that’s going to get us out.”

Technology has become an increasingly vital part of life. Today’s 21st century student will be expected to adapt to its changes and learn practical applications in order to find a career in tomorrow’s 21st century global marketplace. LifeBound’s titles aim to prepare students, grades 5-12, by helping them discover their strengths and weaknesses, manage emotions, develop critical and creative thinking skills, become healthy and financially independent, learn about the global world and transition into the world of work. For more information visit www.lifebound.com.

ARTICLE:

The Chronicle of Higher Education
April 26, 2010
Imagine Cup Finalists Make Video Games and Software to Solve World’s Woes
By Mary Helen Miller

Washington—At the finals for Microsoft’s U.S. Imagine Cup competition, which took place here today, 20 student teams displayed video-game and software projects that attempt to solve the world’s greatest problems with technology. James Cameron, the Academy Award winner who most recently directed Avatar, spoke at the awards ceremony.

Some projects had a very practical use, such as software that would make medical data more available to researchers around the world. Other projects, however, were designed more for entertainment, such as a video game that lets players fight disease in the human body using tiny robots. Of the teams, which were mostly made up of college students, two were selected to represent the United States in Warsaw at the Worldwide Finals in July.

To view this entire article visit www.chronicle.com

Share this Article with Your Friends:
  • Print
  • Digg
  • StumbleUpon
  • del.icio.us
  • Facebook
  • Yahoo! Buzz
  • Twitter
  • Google Bookmarks
  • LinkedIn
  • RSS
Add Comment Register



Leave a Reply

Your email address will not be published. Required fields are marked *

Connect with Facebook

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Email Newsletters with Constant Contact